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#DIGITAL DEVIL SAGA MAXING ALL MANTRA FREE#
Effects range from granting free status buffs on the player party to casting ailments on enemies. Fitting different gems dropped from defeated enemies granting specific stat boosts and effects. In Digital Devil Saga 2, special Karma Ring items can be assigned to characters to grant stat boosts. Characters can also be afflicted with a status ailment if they overeat. If an enemy is "frightened", the amount of Atma is further increased. Atma is gained after each battle, but a greater amount is gained from eating enemies. Money is also dropped, which can be used to buy supplies from merchants. While the protagonist can assign stat points at will, the other main characters each have certain specializations. Įach time a character's experience level raises, they receive stat boosts. Status magic can inflict status effects on enemies. Ice and Lightning magic have a chance of causing the "freeze" and "stun" status, while Expel magic reduces an enemy's hit points by a certain percentage, and Death magic causes an instant kill. The magic system uses nine magic attributes. A human character can perform a combo with one in demon form. While battle is focused around strengthening characters' demon forms, they can also fight in their human forms using conventional weapons, and can equip ammunition. In Digital Devil Saga 2, characters will sometimes enter battle in a half-transformed "berserk" mode, which increases attack power while locking away magic skills and lowering a character's defense. If an enemy's weakness is exploited or a character lands a critical hit, an extra turn is gained if a character resists an attack, a turn is lost. The character can forfeit a turn to allow the next character an action turns cannot be passed more than once. Both player characters and enemies are governed by a mechanic called the Press Turn system: each character has a symbol representing a turn. The Digital Devil Saga games use a turn-based battle system, with three allied characters fighting in battle. Each character can learn abilities from one of four categories: Physical, Magic, Shield and Auto. If two or more characters equip a certain ability, they can perform a stronger version of it through a combo. The maximum number of abilities that a character can learn is eight. Character abilities are governed by Mantra Grids, a system where Mantras are bought using the in-game currency Macca, then mastering them using Atma Points gained from defeated enemies. After each battle, experience points are awarded to characters. Characters navigate to-scale environments, fighting enemies in both random encounters and story-focused boss battles. These characters are able to transform into a demon form, which is their main form in battle. In the Shin Megami Tensei: Digital Devil Saga role-playing games, players take control of the characters Serph, Heat, Argilla, Gale and Cielo, with the characters Sera and Roland becoming playable in Digital Devil Saga 2. A battle in Shin Megami Tensei: Digital Devil Saga 2, during the player's turn and displaying the main protagonist's assigned abilities.